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Maxus
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Post by Maxus »

MisterDee wrote:I've begun playing Dark Souls again. Or rather, I've begun playing Dark Souls, since I had played maybe five hours total prior.

And while I love the game in general... damn, is it front-loaded with assholishness.

Whether it's the tutorial that pushes you into the inefficient stand-there-and-block-with-your-shield fighting style, the irritating fire-bombers and triple Hollow soldier groups in the run up to the Taurus demon, the Taurus demon itself (and its friend, the "I know where you want me to look at, see me point everywhere but there" camera), and the goddamn "well, you have a sliver of health left after the Taurus Demon, how about a goddamn dragonfire spray OUT OF FUCKING NOWHERE" fuck you immediately after... it's a wonder people actually bothered to find out how good the game is.
The heinous fuckery is spread throughout, believe me.

Later on, there's such fun as the Dragon Asses and D&D: The Trappening, and Jeff and Tom.

But it is a game which makes you better for going through it. You run into stuff in other games and go, "Nope, not as hard as Dark Souls"
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Kaelik
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Post by Kaelik »

Yeah, Sen's Fortress, :mad:

But Blighttown might be the literal actual worst. Despite there being a place literally filled with unkillable ghosts that one shot you.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
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Maxus
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Post by Maxus »

Kaelik wrote:Yeah, Sen's Fortress, :mad:
I liked Sen's Fortress for the old-school D&D dungeon/temple feel.

But holy shit, it's filled with fuck-you. Snakemen and traps and weirdass ambushes and more traps
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Leress
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Post by Leress »

Kaelik wrote:Yeah, Sen's Fortress, :mad:

But Blighttown might be the literal actual worst. Despite there being a place literally filled with unkillable ghosts that one shot you.
Where are the unkillable ghost that one-shot? The ghost I know about are the ones that you need to have transient curse on to hit.
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
I want him to tongue-punch my box.
]
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Kaelik
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Post by Kaelik »

Leress wrote:
Kaelik wrote:Yeah, Sen's Fortress, :mad:

But Blighttown might be the literal actual worst. Despite there being a place literally filled with unkillable ghosts that one shot you.
Where are the unkillable ghost that one-shot? The ghost I know about are the ones that you need to have transient curse on to hit.
Yes, that's them, the ones you need to use a consumable item in short supply in order to kill, and one shot you with a stupid long range grab attack.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
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Post by Leress »

Kaelik wrote:
Leress wrote:
Kaelik wrote:Yeah, Sen's Fortress, :mad:

But Blighttown might be the literal actual worst. Despite there being a place literally filled with unkillable ghosts that one shot you.
Where are the unkillable ghost that one-shot? The ghost I know about are the ones that you need to have transient curse on to hit.
Yes, that's them, the ones you need to use a consumable item in short supply in order to kill, and one shot you with a stupid long range grab attack.
Just looked it up and you can hit them with a cursed weapon without needing Transient, but those are rare and there are two places buy transient curse besides the Ghost dropping them are the Undead Female Merchant (only 4) and Unfortunately Ingward in New Lando. I don't see anywhere that they one-shot though.
Last edited by Leress on Sat Apr 02, 2016 12:41 am, edited 1 time in total.
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
I want him to tongue-punch my box.
]
The divine in me says the divine in you should go fuck itself.
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Kaelik
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Post by Kaelik »

Leress wrote:Just looked it up and you can hit them with a cursed weapon without needing Transient, but those are rare and there are two places buy transient curse besides the Ghost dropping them are the Undead Female Merchant (only 4) and Unfortunately Ingward in New Lando. I don't see anywhere that they one-shot though.
Well yeah, if you are a pussy bitch with 50 Vigor or whatever sure, they don't one shot you, but if you haven't been pumping vigor over all things, then when you finish Blighttown, they are fucking going to kill you if they get you with the Grab lock on eat your face for 3 minutes attack.
Last edited by Kaelik on Sat Apr 02, 2016 12:54 am, edited 1 time in total.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
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Post by DSMatticus »

I did not have a big problem with the ghosts once I knew how to actually damage them. My whatever-the-health-stat-was was like mid-20's or something, so not super high. I don't even remember the specific attack you're talking about.

Blighttown was... more frustrating than it was difficult, I think. Lots of little annoyances that can catch you at bad times, but most of the baddies are really weak. If you can cure the status effects and avoid falling to your death, you'll be fine.

I don't even remember the dragon-asses being a thing you had to worry about so much as a part of the scenery. I'm pretty sure you could just stroll through that area without a care in the world and never fight a single one.

Sen's Fortress was a bitch, because there's a lot of fuck you traps and the enemies are incredibly difficult to stagger. The former means you're just going to have to learn by trial and error, and the latter means that when you do get into a fight you're not going to be able to set the tempo. This is a difficult change to get used to, because you've probably just finished a section of the game where you could trust your staggers and were getting good enough to use and trust those staggers. Well fuck you time to get shat on by some cobra-headed motherfuckers.

The first capra demon (with the dogs) is just bullshit. It's almost 100% RNG whether or not you make it through that encounter or not.

Ornstein & Smough can be rough, but I'm convinced that if the Dark Souls PC port had responsive mouse controls that fight would be one of the easier ones in the game. The lock-on system is disorienting enough without trying to get it to swap targets, you can't make quick precise free camera flicks with a controller because that's not how controllers work, and you can't make quick precise free camera flicks with the mouse because LOL 10/10 PORT. It's a fight that already involves juggling a lot of different things going on at once; fighting for control of your own camera makes it considerably worse.

And having played a bit from a fresh start a few months back, the beginning of the game seems positively easy. I don't think there's any particular lull in difficulty so much as learning to play the way the game expects you to - cautiously and with very, very tight timing on your inputs.
Last edited by DSMatticus on Sat Apr 02, 2016 1:34 am, edited 2 times in total.
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Kaelik
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Post by Kaelik »

Yeah, having played DS II before I, basically all of I was super easy.

It's a lot more about learning how the game works than actual difficulty. Like the Dragon attack, that basically was 0% surprise for me, I looked down that bridge, and I was like, hey, remember how the last two long as bridges both had a sudden death trap monster on them? This one probably does too.

I mean, the last two bridges are 1) The one where the Dragon swoops in and murders some people right in front of you. 2) The Tauraus demon pops up and if you didn't start by going backwards to kill the skeleton archers, you get shot at.

Also, if you follow the patented completionist strategy to RPG maps (Which way progresses the game? GO THE OTHER WAY!), you would have a shortcut to the bonfire from the basement area.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
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Post by OgreBattle »

Playing New Super Mario Bros reminded me that as hard as Sen's Fortress and New Londo feels, I still die a lot more often in Bowser's Castles and Ghost Houses.
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Post by RelentlessImp »

Now playing: Way of the Samurai 4.

I remember liking this game series way, way back when the very first game hit PS2, when your allies included a black samurai with a giant afro and... that's the only one I remember (he was memorable as fuck and not stereotyped at all -) and you had 3 days in which to quell a dangerous situation. Unfortunately I never got to play the rest of the series, so I'm going back in time about four years to see what I missed. (I'm also trying out WotS 3, but WotS 4 finished first.)

And... gameplay is pretty much the same. I liked combat in the series, so this is a selling point for me. It's a slightly nuanced system in which you have to learn moves for the styles you wield. What I don't like is the Unlock system. Every time you get a Game Over you get Samurai Points based on how well you did, and you have to complete certain objectives to unlock the unlockables before you can spend them. First thing I did? CheatEngined that shit out of here and unlocked everything, because fuck you, I want to customize my guy.

Surprisingly, I don't need to do a lot of customizing. The default "Tender" protagonist is right up my alley. I mean... look at this.

Image

Who wouldn't want to play an albino Samurai with a hilariously garish kimono and obi? I can fuckin' dig it. Gameplay is exactly the way it was in Way of the Samurai, too. It's a game built on replayability. You keep replaying to find the right sequence of events over the days you're in town, so that you can achieve the best ending and highest Samurai points. Or you can dick around and be an asshole, that option is there, too. What Way of the Samurai always did right was factions; they alter the story pretty dramatically as you go around and ally yourself with whichever. In this game, the factions are a bit lackluster; you can have yourself a little romance with the British Ambassador, though, so that's nice. So far as I've seen, the factions are: British Embassy, Magistrate's Office, and the Prajna, a revolutionary faction opposed to opening the borders and welcoming westerners. (If there's another, I haven't found it yet.)

And, really; it's about living life as a wandering Samurai and getting involved in politics the way politics was meant to be done - with a fucking sword. Or spear. Or martial arts! Yeah, that last one was a surprise having only played the first game, getting to literally punch people to death. The "Casual Martial Arts" unlocked at the start is pretty fucking good, though I have to wonder how well it stands up compared to upgraded swords.

The ability to take disparate parts of disassembled swords and spears and create your own is nice, and I understand it's a returning feature from Way of the Samurai 3. It's great, getting to customize your weapon to the way you want, but the system is a little... obtuse. And cluttered. Mind you, the only part that really matters is the blade, as that determines base Damage and Durability (as well as the type of scabbard you have) while the tsuba and handle are more for chaining together descriptors to add abilities to the weapon. It's that last point that makes it cluttered; you can disassemble all the weapons you want, but if you really want an ability it narrows down what you're actually going to do. Which sucks, if you really like a certain tsuba or certain handle, but they don't have the right tags.

The sword durability thing is irritating me. I mean, they get low on durability after about three minutes of combat and beating the crap out of people, and money is scarce for purchasing whetstones which only restore durability at 400 a pop. Blade oil removes degradation for about five minutes at a time, but finding that is rare. I may just cheat the durability loss out of the game entirely, because a lot of these combats are fucking HUGE. Though granted, I'm only using blades with like 850 durability at most, and upgrading goes to 2000, so maybe I won't mind it so much once I have a 2000-Durability weapon.

That said, I'm having a blast. I think I'm a little too old now to really enjoy repeatedly going down the rabbit hole and figuring out the right minutiae to hit the last ending, but the combat is fun and the dangerous opponents are surprisingly dangerous, and the AI is good enough to give you a run for your money, actually parrying and guard breaking the same way you do. Mind you, I have yet to try the Hard or Ultra-Hard difficulties, but I remember in the first game difficulty options only inflated HP values. I can't forgive that all the prompts are for a controller when it's on the PC, which prompted me to actually play it with a controller instead of the mouse and keyboard.

The biggest complaint I have is the cutscenes are fucking long... but at least there's both a skip AND fast-forward option. Fast-forwarding cuts out the voice acting, though, which is quite nice when you listen to it.

I have briefly stepped into Way of the Samurai 3, and the graphics are nicer (having been recently re-released for the PC on March 23)... but there's no prettyboi protagonist for me to play as yet. Maybe once a CheatEngine table gets released that unlocks all the character creation options I'll give it another go, because fuck playing as any of the ugly bastards it lets you play as.
Last edited by RelentlessImp on Tue Apr 05, 2016 10:39 pm, edited 2 times in total.
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Post by Leress »

I remember that game, the black samurai's name was Dona Dona.
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
I want him to tongue-punch my box.
]
The divine in me says the divine in you should go fuck itself.
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Post by angelfromanotherpin »

I remember loving Way of the Samurai 1 to death, and then 2 was much less interesting, with more obvious branch decisions and also very long and annoying unskippable cutscenes, which were completely unbearable in a game where death came swiftly and runs were frequent.
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Post by MisterDee »

So, more Dark Souls commentary. I mean, I'm only a thousand years late or so.

So I wingspeared my way through the Undead Parish - which is entirely devoid of fuckery compared to Undead Burg. I find the minibosses to be particularly interesting design: Fang Boar teaches you to go for backstab, Berenike Knight teaches you to at least be mobile (and to stop shield-blocking if you picked up that bad habit) and Chaneller offers you opportunities to try alternate methods of fighting.

Well, there's a bit of fuckery in that the Gargoyle fight really punishes you for using lock-on, but that's an easy habit to break.

While I was there, I murdered the Titanite Demon with arrows, just so it's out of the way.

Then I backtracked a bit and stormed through Lower Undead Burg, and faced off against Capra Demon. It took me a couple of tries, but once you get past the dogs it's just a matter of not getting camera-screwed. But surviving that fight really depends on whether you dodge the demon in the direction the first dog doesn't go. If you guess wrong, you're screwed.

But now the Depths beckon - although I may instead go take out the Moonlight Butterfly first.
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Post by RelentlessImp »

angelfromanotherpin wrote:I remember loving Way of the Samurai 1 to death, and then 2 was much less interesting, with more obvious branch decisions and also very long and annoying unskippable cutscenes, which were completely unbearable in a game where death came swiftly and runs were frequent.
I'm trying out Way of the Samurai 3 now. WotS 3 and 4 cutscenes are supremely skippable; just tap the Back button on your 360 controller. No idea what the button is on a keyboard. WotS 3 is missing the fast-forward button that 4 added.

I went and got a quick game-over in 3 by heading to the Castle, getting recruited, and immediately trying to start two fights. The daimyo that comes out to talk to new recruits is on board with the first fight, and tests you himself; the second time, EVERYONE wants to kill you. It has a much nicer unlock system, because I immediately got some more palatable character options. Compare:
Image
The most palatable option I could make with a straight new game character.
Image
2 out of 7 options that unlocked after my impromptu one-man rebellion against authority.
These were automatic, so I'm already enjoying WotS3's unlock way more than 4's bullshit. I think on this alone that makes it a superior game, though I am missing the fast forward button so hard.

EDIT: Way of the Samurai 3 is most definitely the superior game. Just have a look.

...yes, that is an onion. Yes, it is a weapon. Yes, it can be forged by the blacksmith to improve its stats. I just wish there was a dialogue system so I can say "Yep, Ol' Oniony an' me have been through a lot together."
Last edited by RelentlessImp on Wed Apr 06, 2016 12:10 am, edited 3 times in total.
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Post by OgreBattle »

Way of the Samurai is a series I've wanted to try out, heard good things from friends. You can get married and depending on which spouse you pick your finances either improve or decline based on their spending habits.

There's also a cat demon spouse who steals fish.
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Post by Count Arioch the 28th »

The Angry Video Game Nerd Adventure games are both difficult. Or I may just suck at video games. Or both might be correct.
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Post by MisterDee »

Well, I'm standing at the gate to Blighttown now, key in hand. The Gaping Dragon was a cool monster design but possibly the easiest boss fight so far.

Something tells me I should run back up to the bonfire to spend my hard-earned souls now however.
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Post by Maxus »

MisterDee wrote:
Well, I'm standing at the gate to Blighttown now, key in hand. The Gaping Dragon was a cool monster design but possibly the easiest boss fight so far.

Something tells me I should run back up to the bonfire to spend my hard-earned souls now however.
You're learning this game!
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by OgreBattle »

"Muslim man guns down American blue collar workers in steel mill"
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Cadillacs & Dinosaurs
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Post by Stahlseele »

Cadillacs & Dinosaurs was such a cool TV show!
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Post by MisterDee »

Ugh. Well, I've climbed down through Blighttown and am now standing at the fartswamp bonfire.

The difficulty jump was real, but manageable. But it must be a nightmare in heavy armor. Especially those unstaggerable dudes with poisonous clubs.

(in my case, the poison was a moot point, plus I was able to dance around them and backstab them for massive damage) The purplish things were easy enough to handle, and the goddamn snipers don't respawn, so it was just a matter throwing bodies at them until they died)

But damn am I glad to get out of that goddamn camera-screwing, ladder-hiding scaffolds.
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Post by Kaelik »

MisterDee wrote:The difficulty jump was real, but manageable. But it must be a nightmare in heavy armor. Especially those unstaggerable dudes with poisonous clubs.
Even heavy armor wearers don't fatroll. Fatrolling is bad, so everyone just backstabs them to death. (Or you can Parry Souls, Like a Boss!)
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Post by MisterDee »

That would require skills, however. I might at some point learn some, but for now I'm still using the traditionnal "inept flailing" method.
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Post by DSMatticus »

I don't believe they're actually unstaggerable. I'm having trouble remembering, since I mostly just backstabbed them.

The secret to wearing heavy armor is to pump END and just keep being a ninja. You can't actually rely on tanking hits to get you through fights, so maximizing your I-frames and minimizing your recovery times is just more important. The armor is only there to make your ninja flips more swag. I mean, sure, it also makes you harder to stagger and lets you survive a few more hits, but so would pumping VIT and replacing the Havel's Ring you are almost certainly wearing with the Wolf Ring, and that's probably much cheaper in the long run.
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